"I think they're mad": Inside a 48 hour battle to build the best video game
Why spend the weekend torturing yourself?
Tom works for a small independent studio in Melbourne called The Voxel Agents. They made the successful iOS game Train Conductor. The Voxel Agents, Tom tells me, started as a group of friends in Brisbane who entered—and won—an earlier 48hr game comp. “We’d been talking about making games as a group for years, and after we won the 48hr game comp in 2008, we realised we could do it properly,” he says.
Indies can use these events to prove to themselves that they do indeed have what it takes to complete a game. He tells me a story from one year when an entire team left, bored, on the first night. The entire team, that is, except the artist. “He stayed here for two nights making assets for a game that’ll never be made,” Tom says. “What a trooper.”
This is definitely going to my “must read articles” list. I think this story is interesting, even if you don’t like games or game making. Can’t wait for part 3!
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cadastrad posted this