Video 21 Apr 49 notes

abbigshmail:

littledoglaughs:

Slam poet and all-around boss George Watsky. Winning quote:

i don’t believe in hell, but i believe in my parents’ couch

I wish I’d heard this message when I was 16; I’m glad I heard it today. Been one of those weeks.

Still one of my favorite videos on the entire internet.

Video 23 Jan 1 note

The DDC 50 Point Plan To Ruin Yer Career Portland/CreativeMornings - Aaron James Draplin

Video 31 Jan 3 notes
Video 14 Dec 323 notes
Video 20 Oct 2 notes

alexcarpenter:

preOCCUPATIONS - Scott Soens, Photographer & Cinematographer (by patagoniavideo)

Video 3 Oct 808 notes

jtotheizzoe:

Schrödinger’s Cat illustrated by minutephysics.

Simply THE best explanation of this quantum physics problem I’ve seen. “Our curiosity killed the cat.

Video 3 Oct 18,204 notes

missiworld:

ravengoodwoman:

stfuconservatives:bubbsnugg:

Miss Representation a Feminism Documentary on women/media

Seriously, take 8 minutes out of your life and watch this whole thing. It’s a good breakdown of why feminism is still so important.

 ”What are the drawbacks of [having a woman president]?”

“Besides the mood swings and PMS?”

UGH.

Worth a watch; it really highlights the under-representation of women in American media and power positions.

(Source: bubbsnugg.com)

Video 2 Oct 6 notes

For more art and design videos visit http://online.cofa.unsw.edu.au

Iain McCaig is best known as a principal designer on the three Star Wars prequels. In his new book Shadowline: The Art of Visual Storytelling, McCaig presents the stories behind the creation of key examples of his concept designs, illustrations and storyboards.

Come and talk drawing, story and the world of fantasy film with Iain in conversation with COFA lecturer Emma Robertson.

This talk was recorded live at COFA on May 10, 2011 as a COFA Special Design Lecture.

Video 1 Oct 7 notes

kieranajp:

Minecraft on the Crysis engine.

Need this.

Video 28 Aug 3 notes

I haven’t played the games (yet) but after watching all the cutscenes from the first two games (multiple times, I fear) I consider myself a little bit of a fan.

I find the storytelling and the psychology behind videogames fascinating and at 30:38 Amy Hennig, the creative director of Uncharted 3, talks a bit about writing for something that will be an interactive experience.

I’m guessing that I’ve heard the saying that “some times it’s not what’s in it that matters, but rather what isn’t” in a design context but it most certainly applies here.


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